![]() We also want to continue being transparent with you, our community, and keep you up to date on what we're crafting," McKay said. "The Alpha milestone is an extremely important one for us, but there’s more work to be done. ![]() "Now that we have the ability to do a complete playthrough, we can iterate and polish on the things that matter most to our fans." "We can take the story we've written and see if we're expressing it well through the characters, dialogue, cinematics, and ultimately, the player's journey," McKay said. Now that Dreadwolf is in an Alpha state, the studio can also take a look at pacing, player progression, and how the game's relationship systems work. Next up, the team will continue to work on gameplay features and improving the game's visual fidelity to its "final form," McKay said. We can see, hear, feel, and play everything as a cohesive experience."ĭreadwolf's development is not complete, of course. "Now, for the first time, we can experience the entire game, from the opening scenes of the first mission to the very end. ![]() Now Playing: 12 Biggest Trailers From The Game Awards 2020 By clicking 'enter', you agree to GameSpot's ![]()
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